In this essay, I’m going to investigate how audience interaction influences the production of video games. I am going to use evidence from Minecraft in my answer. Minecraft first began with a very niche audience that was mainly made for programmers to mess around with. These players were then playing it for entertainment and had fun playing the game (uses and gratifications theory). They would then be likely to share this with their friends and encourage them to start playing it as social interaction. This then acts as free advertisement for the game to get more players and in turn make them more profit from sales which then leads to it getting more popular and thus more players. With an increase in platforms such as YouTube, players then began to become prosumers by uploading their creations for other people to try to copy or just watch for entertainment. They may then discuss what they think could be improved in the game and the developers can then take this into considerat...
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